Square Enix Ltd. has confirmed a release date for the Collector’s Edition of the action role-playing game (RPG), Drakengard 3. With only 2000 units produced, the pack comprises a number of exclusive goodies.
Drakengard 3 will be released on the 21st May 2014.
Drakengard 3, originally released in Japan as Drag-On Dragoon 3, is an action role-playing game developed by Access Games and published by Square Enix exclusively for the PlayStation 3. The game was released in December 2013 in Japanand will be released in May 2014 in North America and Europe.
The story focuses on Zero, a mysterious woman who partners with a dragon named Mikhail to kill her five sisters, who rule the world’s regions. As she travels, the player discovers the true reason behind Zero’s rampage.
Gameplay in Drakengard 3 is typical of the series, featuring hack-and-slash gameplay and aerial combat on dragons. As Zero levels up, weapons grow more powerful and she is able to perform more complicated and damaging attacks. In standard combat on the ground, Zero performs multiple attacks on various enemies, including sweeping moves, ranged attacks, and upward slashes. These can be combined into combos, which fill up Zero’s Tension Gauge. As she kills enemies, she becomes soaked in their blood, which activates Intoner Mode, which Zero a decided edge in battle for a limited time. The Tension gauge is linked to Intoner Mode: it fills up as Zero performs successful combos and enables her to enter Intoner Mode quicker
Zero has access to multiple weapon types and each of them, when equipped, produce a different set of attacking moves. Unlike previous titles in the series, the player does not have to pause the games to switch weapons, instead being able to do it on the fly. Each weapon provides different perks for combat: while swords are a balanced weapon for close-ranged attacks and good for combos, spears enable ranged attacks and are more useful against heavily armored enemies.
Zero can also complete sidequests as the player progresses through the game: these sidequests place limitations on the player’s abilities, and the player’s performance during them earns special items, and the number of items you earn increases the more enemies are killed.