Two weeks after the Worlds patch, Patch 7.19 is here—and it boasts some of the most important changes of the season.
Here are the biggest changes coming with tomorrow’s Patch 7.19.
This rework will give Azir very clear strengths and weaknesses, rather than just being pretty good at everything. His weakness will very clearly be ranged opponents and ranged harass, as the range on almost all of his abilities is dropping by some amount. His newfound strength will be his sand soldiers and their auto attacks, as he’s getting massive boosts to attack speed and new effects on the soldiers themselves.
Q – Conquering Sands
- Cast range dropped from 875 to 720.
- Spear length increased from 300 to 370.
- Base damage increased, AP ratio lowered slightly.
W – Arise!
- Soldier command range dropped from 800 to 600.
- Azir now gains a massive attack speed boost (20/30/40/50/60 percent per rank) when he summons a soldier as long as there are already two on the field.
E – Shifting Sands
- Now has a 70 percent AP ratio.
- Shield duration dropped from four to 1.5 seconds.
- Azir now gains the shield as soon as he casts, instead of when hitting an enemy.
- If Azir hits an enemy, he gains a W charge.
R – Emperor’s Divide
- Wall now only interrupts dashes while the wall is moving, and becomes normal terrain after it stops.
- Wall size increased by one soldier per rank.
- Lowered cooldown at all ranks.
This rework shifts her strengths to a more damage and harass-focused playstyle, while lowering her insane brainless peeling power.
Passive – Tailwind
- Janna now benefits from her own movement speed boosting passive.
- Janna’s basic attacks and single target spells deal bonus magic damage equal to 35 percent of her movement speed. Her passive movement speed boost counts towards this.
Q – Howling Gale
- Tornado now always reaches its destination in 1.5 seconds, regardless of distance it travels. The more you charge, the faster it moves.
W – Zephyr
- Cooldown dropped from 12 to eight seconds.
- Slow duration dropped by one second.
- Movement speed boost lowered considerably at all ranks.
- Range lowered.
E – Eye of the Storm
- Cooldown increased by a lot—from 10 seconds at all ranks to 18 seconds at the first rank and lowering to 10 seconds at final rank.
Champions get Buff
Tons of nerfs that were dished out to Caitlyn over the past few patches are being reverted, including the nerfs that caused her Q to deal even less damage to targets past the first one and nerfs to her attack speed.
Both her innate bonus attack speed and attack speed growth per level are being increased by quite a bit. She can now use Headshot on turrets, increasing her pushing potential exponentially. Her Yordle Snap Trap now boosts her Headshot damage by even more, but the trap duration is being lowered by quite a bit—from 90 seconds all the way down to 30 at level one.
Without altering his abilities to give him too many tools, Riot is boosting his innate tankiness. The armor bonus on his Brutal Strikes is being shifted to boost a percent of his total armor rather than a flat amount of armor, turning him into a great scaling tank. What’s more, that boost will now be tripled as long as his passive Granite Shield is active.
Ornn’s buffs are very simple, but not less important than the other buffs on this list. When Ornn was designed, Riot made his abilities’ mana costs rather high to make up for the fact that he can buy items from his lane. To put it simply it was overkill, so the mana costs on his Q and E are being dropped and his base mana is being raised.
Vayne’s strengths are being shifted in what should be an overall buff for her. Her issue right now is that her lategame power is really strong, but her laning phase is so ridiculously weak when compared to the game’s other late game ADCs like Tristana and Kog’Maw.
To fix that, the bonus damage given by her Q will no longer be able to critically strike on top of the auto attack from the ability, but the bonus damage itself will deal a ton more damage. The total AD scaling on the bonus damage is being jacked up from 30 to 50 percent AD to 50 to 70 percent. Her ultimate ability’s duration will also increase by four seconds if a champion dies that she’s damaged within the last three seconds.
Items get Nerf
Ardent Censer’s changes are actually more of a buff than a nerf. But the nerf gets rid of one of the most annoying parts of the item’s passive—the ability to heal yourself when auto attack enemies when your support shields or heals you. Yes, that feature is being completely removed from the item. To compensate, though, the item will now boost the support’s attack speed and on-hit damage when they shield and heal allies, rather than just the target ally.
Bramble Vest’s cost is being increased by a whopping 1,000 gold, making it a lot less gold efficient. The reflected damage is also being dropped from 20 to 15 damage, and it won’t apply Grievous Wounds to non-champions anymore. This is a massive nerf.
The Glory’s nerf is simply a cost increase. Its cost is being increased by 150 gold, making it slightly less efficient to buy, but not by much. When compared to the Bramble and the Ardent, though, the Glory isn’t nearly as much of a problem, so it doesn’t need as many changes.
This patch 7.19 will be available tomorrow when you update your own client.