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Everything we know about new patch 9.10 in League of Legends

The new today patch 9.10 have many changes for many champions and especially for the most playable right now, according to the official patch note.



So all changes with new patch 9.10 is here below in this report:

Champions Nerf


Q – Broken Wings

  • Cooldown decreased from 13 seconds at all ranks to 12/11.5/11/10.5/10 seconds.

E – Valor

  • Cooldown increased from 10/9/8/7/6 seconds to 14/13/12/11/10 seconds.


R – Final Hour

  • Tumble cooldown reduced from 50 percent at all ranks to 30/40/50 percent.

Champions buff


E – Conflagration

  • Magic damage increased from 70/90/110/130/150 (+0.35 ability power) to 70/95/120/145/175 (+0.45 ability power).


W – Yordle Snap Trap

  • Headshot bonus damage increased from 40/90/140/190/240 to 60/105/150/195/240.


Q – Starcall

  • Movement speed increased from 14/18/22/26/30 percent to 15/20/25/30/35 percent.

Xin Zhao

Q – Three Talon Strike

  • Cooldown reduced from 9/8/7/6/5 seconds to 7/6.5/6/5.5/5 seconds.


Q – End of the Line

  • Damage increased from 85/115/145/175/205 to 85/120/155/190/225.


E – Spinning Slash

  • Cool down reduced from 13/12/11/10/9 seconds to 12/11/10/9/8 seconds.


  • +5 percent damage done.


  • +5 percent damage done.


  • +8 percent damage done and -8 percent damage taken.


  • +5 percent damage done and -5 percent damage taken.


  • +5 percent damage done.


  • +5 percent damage done.


  • +5 percent damage done and 8 percent damage taken.


  • +5 percent damage done.


Conqueror Rune

  • At full stacks, 10 percent to 8 percent of the damage dealt against champions is converted to true damage and healing.


Essence Reaver

  • Attack damage increased from 65 to 70.

Guinsoo’s Rageblade

  • Phantom hit frequency increased from every 2 attacks to every 3 attacks.
  • Armor penetration increased from 6 percent (+0.5 percent per level, 15 percent max) to 15 percent.
  • Magic penetration increased from 6 percent (+0.5 percent per level, 15 percent max) to 15 percent.

The new champion Yuumi

Yuumi’s Abilities

Passive: Bop ‘n’ Block.

As an enchanter, you’d expect Yuumi to have sustain in her kit—and she actually has two kinds of sustain. Her passive activates every few seconds to empower her next auto attack to restore mana and provide her and her attached ally with a shield. The shield lasts until it’s broken, so it’s effectively extra HP.

Q: Prowling Projectile.

Her Q is a projectile that deals magic damage and, if it flies long enough, slows the target. And if she’s attached, it turns into a guided rocket that can be controlled by Yuumi’s mouse.

W: You and Me! (unattached), Change of Plans (attached).

Her primary ability is definitely her W, You and Me! It physically attaches Yuumi to an allied champion, making Yuumi untargettable except by turrets. While attached, she and her ally share a percentage of each other’s AD or AP, converted into Adaptive Force. Her spells also change while attached. If she wants to un-attach or switch allies, she can recast her W with no cooldown.

E: Zoomies.

Her E heals both herself and her attached ally while giving both a burst of decaying movement speed. Yuumi can store two charges of the spell, making it potentially very good for chasing down people—or getting away. The healing is based off of missing health, though, so don’t waste it too much when you’re near full HP.

R: Final Chapter.

Her ultimate might be her most fun ability. It’s basically a Miss Fortune ult that shoots seven waves of magic damage along a straight path while rooting anyone caught by three waves. And the best part? She can move, cast E, or dash between allies with W while channeling. And since her W has no cooldown while she’s already attached, this could be a devastating combo for her to get into the middle of fights. Think of it as Rakan’s original ult, only with range and damage mixed in.

How to play with Yuumi

Riot’s tips for Yuumi definitely focus on how much she relies on allies and how squishy she is by herself. She wants to carefully select when she’s by herself to zone or poke enemies, and when she’s attached. Riot said she’s great for newer players because you can just follow your ally around.

In the mid game, she also wants to be more selective about which ally she attaches to. Maybe it’s the jungler to set up an objective, or a solo laner to create a pick. Later on, she wants to create picks with her ult—the root is potentially more powerful than the damage—and provide heals and shields to her team.

all these changes are available now when update your own client.

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