League of LegendsVideo Games News

Everything we know about new patch 9.11 in League of Legends

Riot is planning to make many changes for most competitive champions in game with new patch 9.11, according to the official patch note.

 

 

So all changes with new patch 9.11 in League of Legends is here below in this report:

Champions changes

Akali

Passive – Assassin’s Mark

  • Energy refunded decreased from 10/20/30 to 10/15/20.
  • Damage ratio decreased from 0.9 bonus attack damage and 0.8 ability power to 0.6 bonus attack damage and 0.5 ability power.

Amumu

Passive – Cursed Touch

  • Bonus true damage on cursed targets decreased from 13 percent to 10 percent.

Galio

W – Shield of Durand

  • Minimum damage decreased from 20/30/40/50/60 ( 0.2 ability power) to 10/20/30/40/50 ( 0.3 ability power).
  • Maximum damage decreased from 60/90/120/150/180 ( 0.6 ability power) to 30/60/90/120/150 ( 0.9 ability power).

E – Justice Punch

  • Damage decreased from 100/135/170/205/240 to 80/120/160/200/240.

Gragas

  • Health increased from 583.5 to 600.
  • Health growth decreased from 80 to 95.
  • Attack damage increased from 61.4 to 64.

Janna

W – Zephyr

  • Cooldown reduced from 8 seconds to 8/7.5/7/6.5/6 seconds.
  • Base damage increased from 55/100/145/190/235 to 55/90/125/160/195.

E – Eye of the Storm

  • Cooldown changed from 18/16/14/12/10 seconds to 16/15/14/13/12 seconds.
  • Shield increased from 70/105/140/175/210 to 80/115/150/185/220.

Jayce

Q – Shock Blast

  • Base damage decreased from 70/120/170/220/270/320 to 70/115/160/205/250/295.
  • Damage ratio decreased from 1.2 bonus attack damage to 1.0 bonus attack damage.

Karthus

R – Requiem

  • Damage decreased from 250/400/550 (0.65 ability power) to 200/350/500 ( 0.65 ability power).

Master Yi

  • No longer receives 8 percent bonus attack speed at level 1.

Q – Alpha Strike

  • Damage on same target decreased from 25 percent attack damage per additional strike to 15 percent attack damage per additional strike.

Rammus

Passive – Spiked Shell

  • Basic attack damage decreased from 8-30 (based on level) to 10 at all levels.

R – Tremors

  • Damage per seconds decreased from 40/80/120 to 30/60/90.

Warwick

Q – Jaws of the Beast

  • Healing increased from 30/40/50/60/70 percent of damage dealt to 30/45/60/65/90 percent of damage dealt.

Zac

Q – Stretching Strikes

  • Slow decreased from 60 percent to 40 percent.
  • Cooldown reduced from 13/12/11/10/9 seconds to 13/11.5/10/8.5/7seconds.

W – Unstable Matter

  • [New] Damage ratio: 2 percent targets max health per 100 ability power.

R – Let’s Bounce!

  • [New] Damage ratio: 2 percent targets max health per 100 ability power.
  • Zac now bounces 4 times on cast, with a 1-second delay between each bounce.
  • Each bounce does 140/210/280 (0.4 ability power) magic damage and knocks up enemies for 1 second. Subsequent bounces on the same targets do 50 percent magic damage and do not knock them up.
  • Zac can move during Let’s Bounce and gains ramping movement speed over the duration, up to 50 percent.

New Skins

Little Demon Tristana after voted by players in the official website.

New Chromas

All those changes are available now when update your own client.

Tags

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button
Close