Azir on the way to get massive nerf with upcoming patch 8.10, according to the latest PBE update.
For starters, many of his base stats are changing. His health regeneration and health regeneration per level are both receiving slight buffs, as is his attack speed growth. But his base health is dropping by over 50 points, which is significant. There are also damage tweaks on his Q and R, but the majority of the changes are coming for his W and E. Unfortunately, that means the biggest nerfs are there, too.
His W, Arise!, is being put through the many changes. Its AP scaling is dropping by 20 percent, and the base attack speed provided by the ability is dropping significantly, too. Those are the largest nerfs, both to the ability’s damage and sustainability. The additional attack speed is being tweaked to provide more early on but less at end-game.
The ability’s base damage will now scale up with each rank, rather than with Azir’s levels. This will force the player to put points into the W to get respectable damage, as they won’t be able to just rely on his levels anymore. Combine that with the big nerfs to AP scaling and base attack speed, and you have a much weaker ability.
His E, Shifting Sands, is getting a decent damage buff at early levels. But by late-game it evens out to its previous value, and it’s getting 10 more percent in its AP scaling. Other than that, though, it’s mostly just being nerfed. The mana cost is going up by 40, the cooldown is being increased by five seconds at first rank, and the shield granted by the ability is being lowered at early ranks.
The biggest nerfs here are the mana and cool down nerfs, which will make this ability much, much more difficult to use when harassing your opponent. If you miss, you can’t use it for 24 seconds and you’re out 100 mana, which is very punishing.
These Azir changes must be arriving with patch 8.10 in two weeks from now.